Prototype


[How did I fulfil the requirements for the prototype]

[R1] - Not checked yet, but the game is only in UI, so player's input is controlled by UI buttons.

[R2] - Almost all assets are imported from Unity Assets Store

[R3] - This is simple 2d game, so its completely fine with FPS

[R4] - UI that adapts for different reasonable screen sizes (e.g., 1920x1080 PC, 1080x2400 

[R5] - Using DOTween for text, buttons, and other ui elements animation(not that intensive, but will complete it later) 

[R6] - Created Custom Editor Extension for generation of puzzles

[R7] – Game is in UI only

[R8] – Done

[What needs to be done to get the finalized and released project, estimation in hours (for future comparison)]

  1. Complete the storyline + implementing dialogues for it
  2. Adding localization for [A17]
  3. Finding and fixing bugs 
  4.  Polishing(adding more twinning for [A8])

Hour expectation: 10-15h

[What did I change in design and why]

  • Changed a possibility for continue the game, so deleted it from main menu, because don't think this is important for that game
  • Deleted time and date from the game, again - no need in that
  • Changed the moment when NOTES are coming to the game(when character is introduced, not after plot game)

[A sum of work logs up until the moment of submission]

I've made a mistake that I tracked development timeline without specific tags using Toogle Track(cool thing btw!), but apprx. it is the following: 

Spent around 45-50h:
35h - Coding(Custom Editor Extension - 2-4h, Mini games - 4h, MVP implementation - 10h, finding and fixing bugs - 5h, Switching to Legacy UI - 2h, prototype polishing - 2h, other...)
7-10h - Dialogues(implementing - 6-9h, writing - 1h)
1h - Localization(not done yet)
1h - Audio

Files

PrototypeBuild.zip 40 MB
68 days ago

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