Prototype
Credit » Devlog
[How did I fulfil the requirements for the prototype]
[R1] - Not checked yet, but the game is only in UI, so player's input is controlled by UI buttons.
[R2] - Almost all assets are imported from Unity Assets Store
[R3] - This is simple 2d game, so its completely fine with FPS
[R4] - UI that adapts for different reasonable screen sizes (e.g., 1920x1080 PC, 1080x2400
[R5] - Using DOTween for text, buttons, and other ui elements animation(not that intensive, but will complete it later)
[R6] - Created Custom Editor Extension for generation of puzzles
[R7] – Game is in UI only
[R8] – Done
[What needs to be done to get the finalized and released project, estimation in hours (for future comparison)]
- Complete the storyline + implementing dialogues for it
- Adding localization for [A17]
- Finding and fixing bugs
- Polishing(adding more twinning for [A8])
Hour expectation: 10-15h
[What did I change in design and why]
- Changed a possibility for continue the game, so deleted it from main menu, because don't think this is important for that game
- Deleted time and date from the game, again - no need in that
- Changed the moment when NOTES are coming to the game(when character is introduced, not after plot game)
[A sum of work logs up until the moment of submission]
I've made a mistake that I tracked development timeline without specific tags using Toogle Track(cool thing btw!), but apprx. it is the following:
Spent around 45-50h:
35h - Coding(Custom Editor Extension - 2-4h, Mini games - 4h, MVP implementation - 10h, finding and fixing bugs - 5h, Switching to Legacy UI - 2h, prototype polishing - 2h, other...)
7-10h - Dialogues(implementing - 6-9h, writing - 1h)
1h - Localization(not done yet)
1h - Audio
Files
PrototypeBuild.zip 40 MB
68 days ago
Get Credit
Credit
Status | In development |
Author | rOwe08 |
Genre | Puzzle |
Tags | cuni-mff-ncgd008-24-25 |
More posts
- My Code38 days ago
- About development42 days ago
- Requirements42 days ago
- DesignOct 25, 2024
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